EverQuest II: A reference

ResourceDescription
The most expansive wiki for EverQuest 2, contains information about practically everything.
An expansive website with information about house items, and a searchable database where you can look up how to craft certain items, or list all items in a given recipie book - complete with screenshots.
Loads of useful information for tradeskilling, on house items and event quests.
ToolDescription
Character and item information, directly from the DBG servers.
EverQuest II's numbers for i.e. damage dealt or amount healed have grown extremely large and can be hard to wrap your head around. This tool helps you by breaking down the numbers and allowing you to quickly compare two sets of numbers (ie. old grandmaster spell values vs. new adept). Works well on a phone so you can enter values while in-game.

Direct links to useful resources

ResourceDescription
A list of (almost) all quests. Useful for finding out which quests to purchase as " " versions (ie. which are legendary or above).
A list and guide for the various questlines in the Renewal of Ro expansion. There are similar pages on for all expansions and other major questlines.
Contains information about where to find the creatures needed for the wild daily quest.
Lists the latest patch notes for the live game, as well as archives of previous updates.
A list of all the various commands you can use in-game, for instance in .
A discord server frequented by developers and designers, as well as many players. A handy place to find information and ask questions.
A list and guide for all of the main tradeskill questlines in the game.
Once you have finished and reached 125 and are ready to head into there is an on the forums that will help you get up to speed in RoR. It will help you sort out your gear and .

Terminology, systems and features

TerminologyDescription
Your account or character may be entitled to receive certain items, for instance pre-order or . You receive these on your character by typing or by selecting "Claim" from the EQII menu.
AA"Alternate advancement", a way to customize your character by spending points to gain passive and active abilities.
Items that can be applied/socketed into equpment, enhancing their stats. You can remove adornments from items safely using the ability that you can purchase from any class trainer. The adornments can then be reused and applied to a different item.
Alternate currencyIn-game currency that's not the usual coin. For instance currency gained for doing event quests, like during , or from doing daily and weekly quests for current content, which can then be used to purchase specific items.
Special points that you gain from achievements tied to specific questlines or collections. These were added in the expansion. You can get up to 20 bonus prestige points.
Breakout [housing]Breaking free of the usual boundaries of the house. Lets you build on larger areas normally not accessible.
Player-to-player selling of items for in-game currency. Equivalent to market board or auction house in other MMOs. Members can access it anywhere from the EQ2 menu for free, non-members need to visit specific Broker NPCs and use .
, Crafted ( ) and quested (orb) item that can teleport you instantly to another person in your group in the same zone.
Charged overseer questA special type of quest that you can run without using any of the 10 daily quest slots. It does not grant overseer experience.
Chat channelAn in-game serverwide (or even cross-server) channel that you can chat in. By default you're joined to several, like the frequently useful channel.
CoV , an item that lets you port directly to anyone (or port anyone to you). Granted as a 6th year , hence the name.
petA pet that follows you around and, in most cases, gives you stat bonuses. Often offered as part of the of an expansion. You can hide it from view by right clicking on it and selecting "pet options".
Daybreak cash. The in-game currency bought with real money (or gotten as a 500 DBC stipend each month for being a ). Used to purchase items or services from the , or for various in-game actions, like unlocking for hiring anywhere or speeding up certain actions (most of those can also be sped up from in-game dropped items).
Daily resetThe time your daily quests, objectives and server-defined actions (like the number of quests) reset. This is 11 PM PST, which is in your local time zone. Note that many quests count from the time you completed the previous one, rather than being tied to the server reset (this is true for instance for the familiars wild daily quest).
Dhalgar's Last Call, Stein of Recollection, Stein of the AlesmithA spell (Dhalgar) and items (Steins) that lets you bind at taverns/bars throughout Norrath, and then use the spell/item to return there. This can let you teleport to zones that don't usually have any way to teleport to. The spell is granted from the meta collection from . The two others you can get from Legends of Norrath lootboxes on the marketplace.
This is the second "epic" questline, which unlocks a special set of class-specific spells. The questline is no longer required to acquire the spells, you may purchase apprentice versions from the NPC located in either Sanctus Seru or The Blinding once you reach adventure level 120. Higher quality versions of them can be crafted by any crafter that has scribed (you must scribe the apprentice version first, and then each subsequent tier to upgrade).
This questline grants you a spell equivalent to the old "Epic 1.0" weapons. In order to complete this questline you need to be able to speak Draconic, which you can learn by completing .
Event SlotAn item/character slot added during summer 2023. It is intended for certain special items obtainable through live events. For now only the " " items from the 2023 Summer Jubilee (encompassing tinkerfest, scorched sky and oceansfull).
What many other games call reputation. Defines how much NPCs belonging to said faction likes (or dislikes) you. Good faction can unlock quests, merchants and other advantages. Bad faction might make the NPCs attack you on sight. Faction ranges from -50K (hates you) to +50K (loves you). The individual steps are -40K (scowls), -30K (threatening), -20K (dubious), -10K (apprenhensive), 0 (indifferent), 10K (amiable), 20K (kindly), 30K (warmly), 40K (ally).
A special pet that any class can summon that grants a buff. This pet can be leveled, most commonly through familiar XP potions that you get from quests. You can also hide it from view by right clicking on it and selecting "pet options". You can get one random familiar each day by doing the daily quest.
Fast travel/quick access teleportIf you are a member, you may teleport to almost any overland zone instantly by clicking the icon in the upper left corner of your map (accessed through the EQ2 menu, or by default by pressing "m"). Free accounts may also use this for a fee.
Items that can be exchanged for by feeding them to a or giving them to a guild hall (among others). You need one of each type (water, bone, soil/compost). To unlock the ability to exchange fertilizers in you need to complete the quest .
The yule event in Norrath. Usually available in December.
Guide questsQuests given out by guides (special players). Usually grants pretty good rewards, but only offered at specific times. Make sure you are in your servers , as they're usually announced there.
A chain of abilities that once executed grants a greater effect than the abilities on their own. In group settings several group members contribute to the same heroic opportunity. Each archetype has their own triggering ability that starts an heroic opportunity: for mages, for priests, for fighters and for scouts.
Players may own an in-game home (or several), which can be decorated with special house items that you can get from many different sources.
A tradeable item bought for real money that once consumed grants 30 days of membership to your account. Can be bought and sold on the for .
A token that you get for completing certain . Can be used to purchase house items, appearance equipment, refresh items, a large bag, XP potions and more.
MarketplaceIn-game real money store, where various perks like , , apperance items etc. can be bought for .
A term used to denote people that pay the monthly subscription fee. Unlocks use of the anywhere, doubles gain, allows use of , grants 500 each month, among other benifits.
MercenaryAn NPC that will group with you and assist you in combat. where you can use special mercenary gear, or . The stats on the gear apply to the mercenary.
Mount equipmentYou can level your mount, opening up equipment slots. Stats on these items apply to your character.
Named mob/NameA mob that has a non-generic name (ie. "Lucan" instead of "A Freeport soldier"). These are genereally stronger enemies/bosses.
A system that lets you send out minions on automated quests, where they bring back loot to you. See for details.
Overseer bagA separate bag, introduced with overseer season 5 (2023), that can only contain rewards from the system.
PQ/Public QuestA time limited quest in a specific location that anyone in the zone can join and assist in completing, gaining rewards. Somewhat akin to world quests or FATEs in other MMOs.
The panda quests (a.k.a. the "travels" of Yun Zi) is a catchup questline that grants you, among other things, some mounts, loads of house items etc. If you have flying and a membership this doesn't take long. In the panda store, for 2021 items search "jubilee", for 2022 search "collector", for 2023 search "botanist".
PlatPlatinum coins, the main in-game currency.
Prestige [item]Items that require a to use.
Special rent-free houses, usually either bought on the , received from or as a quest reward. They are generally larger than normal houses.
ResolveResolve is a gatekeeping stat. If your resolve is lower than your targets resolve, then your damage dealt will decrease X% amount and damage received will increase X% amount, where X is the difference between your resolve and the targets. For instance, if your resolve is 1000, and the targets is 1100, your damage is reduced 100%, ie. you do no damage. Having a higher resolve than the target has no benefit. It is primarily a stat that indicates what kinds of dungeons and raids you are geared for, and is mainly useful at max level.
The ability is used to change where you appear when using the ability (also sometimes called your bind point). You may use this in any location in a city of your alignment to change your to that location.
ShinyShinies are items that you can find on the ground which can then be added to collections, and complete collections can be turned in for rewards. The name comes from the appearance of uncollected items in-game: they are shiny spots on the ground.
A main story quest that's pretty much required. Equivalent to campaign (order hall, war, covenant), or main scenario quest (MSQ) in other MMOs.
Rewards given out based on subscription time (and, earlier, based on expansion ownership). This has largely been replaced with these days, but there are still some nice rewards available from the veteran reward program, like and a , among other things.
VitalityA pool of bonus experience that regenerates by around 0.5% each real-life hour. When you have vitality you will gain 200% bonus experience. There are separate pools for adventure and tradeskill experience. There are ways to refill your vitality if you run out, purchased with , as a or through the .
A special inventory where you can store items for appearance use. The items themselves can not be used as regular items any more, but they do not take up any bag or bank space. Additional slots can be purchased for .
Weekly resetThe time available weekly quests refresh. This is Thursday at 11 PM PST, which is in your local time zone.

Tradeskill terminology, systems and features

TerminologyDescription
, allows the creation of .
BlueprintsThe tradeskill blueprint system is unlocked by being a member and tradeskill level 125. It lets you auto-craft recipies that you have crafted previously.
Bountiful harvestIncreases your chance to get additional items when harvesting. See the on EQ2 traders for information on how to increase this.
Gathering GoblinAn that lets you summon an NPC that will harvest for you. This can be converted into a buff that increases your harvesting speed by 1.5 seconds by completing the , specifically the sub-questline.
Also known as Artisan's Harvest Stash. A special 44 slot bag that can only contain harvests, but that comes in addition to all your other bags. Unlocked by completing the .
Pack ponyA pony you can summon that can be sent out to harvest for you. Unlocked by completing up to part 10 of the questline. Completing the entire questline upgrades your pony to also gather rares and holiday harvests. Completing up to part 3 of the unlocks "autonomous harvesting", which lets the pack pony automatically harvest from nodes around you when you're out in the world.
Rare harvest chanceIncreases your chance to get rare items when harvesting. See the on EQ2 traders for information on how to increase this.
Red shinySpecial tradeskill . You need to have in your to be able to see them. You get this by completing the questline.
Secondary tradeskills , and . These are tradeskills that all characters can pick up, regardless of which primary tradeskill they have. Antizark gaming has a . Secondary tradeskills go up to 5*your highest level (as of BoZ, skill level 650).
Harvesting of specific shadow nodes. The skill allows you to harvest the nodes, while lets you see them. You gain both the skill and the staff by completing the .
, allows the creation various useful items with abilities (like bonus to tradeskilling, summoning pets or mounts etc.).
, allows converting of items into components that are used for adorning.
TerminologyDescription
A UI addon that enhances almost every UI component. Improves the default UI by a lot. Includes .
Adds a huge amount of useful information to your in-game map, as well as maps for zones that don't have any by default. Essential.
A program that reads your chat log and reacts to events with notifications, for instance about boss mechanics.

Returning player

ConceptDescription
A system that lets you send out minions on automated quests, where they bring back loot to you. See for details.
A special pet that any class can summon that grants a buff. This pet can be leveled, most commonly through familiar XP potions that you get from quests. You can also hide it from view by right clicking on it and selecting "pet options". You can get one random familiar each day by doing the daily quest.
A special inventory where you can store items for appearance use. The items themselves can not be used as regular items any more, but they do not take up any bag or bank space. Additional slots can be purchased for .
Mount equipmentYou can level your mount, opening up equipment slots. Stats on these items apply to your character.
Fast travel/quick access teleportIf you are a member, you may teleport to almost any overland zone instantly by clicking the icon in the upper left corner of your map (accessed through the EQ2 menu, or by default by pressing "m"). Free accounts may also use this for a fee.
The panda quests (a.k.a. the "travels" of Yun Zi) is a catchup questline that grants you, among other things, some mounts, loads of house items etc. If you have flying and a membership this doesn't take long. In the panda store, for 2021 items search "jubilee", for 2022 search "collector", for 2023 search "botanist".
Event SlotAn item/character slot added during summer 2023. It is intended for certain special items obtainable through live events. For now only the " " items from the 2023 Summer Jubilee (encompassing tinkerfest, scorched sky and oceansfull).
"Ascension classes" were added in the Kunark Ascending expansion. They are essentially seperately leveled subclasses that are independent of your primary class, which grants you several new abilities. Max level for ascension classes is 25. The of contains free level 20 ascension class boosts that can be used to boost each of the four ascension classes to level 20. See the and/or the for more details.
Free gear chestAt the beginning of all recent expansions (usually close to the zonein to the first overland zone), starting with , is a chest that contains gear that will get you ready to face the content of that expansion.
Reforging/infusionReforging has been removed as of the expansion. Likewise, infusion, while not removed, will not work on items from VoV onwards.
Once you have finished and reached 125 and are ready to head into there is an on the forums that will help you get up to speed in RoR. It will help you sort out your gear and .
A summer event where you get a currency for doing daily and weekly quest. Once started the event is usually active until the new one starts the following summer. Even if a new expansion has launched since the ethereal event, it can be useful to get some ethereal currency, as you can buy a mount and upgrades. Daily/weekly quests of the current expansion will grant trackers/currency.
On the forums there is that will help you get back up to speed.
Video guides has that can help you get up to speed: , , , , , and .
A UI addon that enhances almost every UI component. Improves the default UI by a lot. Includes .

YouTubers and content creators

ChannelDescription
EverQuest II video news and guides.
EverQuest and EverQuest II news and commentary, see also .

Live events

20 - 22 Sep.
01 - 08 Oct.
11 Oct - 05 Nov.
20 - 22 Oct.
01 - 08 Nov.
08 - 19 Nov.
20 - 22 Nov.
03 Dec 2024 - 03 Jan 2025.

Expansions and adventure packs

PackDescription
The Bloodline Chronicles (2005)Adventure pack. Added new dungeons and quests. .
The Splitpaw Saga (2005)Adventure pack. Added destructible environment, new dungeons, raids and quests. The main quest zones scale to the character's level. .
Desert of Flames (DoF, 2005)Expansion. Increased level cap to 60. Added the continent of the . .
The Fallen Dynasty (2006)Adventure pack. Added the . , .
Kingdom of Sky (KoS, 2006)Expansion. Increased level cap to 70, added and the zones. , .
Echoes of Faydwer (EoF, 2006)Expansion. Increased the cap to 100, guild level cap to 60, added the Fae as a playable race and the continent of . .
Rise of Kunark (RoK, 2007)Expansion. Increased level cap (adventure/tradeskill/guild) to 80, added new trees, added the Sarnak as a playable race and added the continent of . , .
The Shadow Odyssey (TSO, 2008)Expansion. Increased the cap to 200, added a lot of new dungeons and the continent containing the . , .
Sentinel's Fate (SF, 2010)Expansion. Increased the level cap to 90, new trees and the lost remnants of the continent of . , .
Destiny of Velious (DoV, 2011)Expansion. Increased the cap to 300, added flying mounts, public quests the continent of . , .
Age of Discovery (AoD, 2011)Feature expansion. Increased the cap to 320, added the Beastlord class and . Also added dungeon maker and tradeskill apprentices, which are not relevant in current content.
Chains of Eternity (CoE, 2012)Expansion. Increased the level cap to 95 and added two zones in the (the Norrathian afterlife). .
Tears of Veeshan (ToV, 2013)Expansion. Increased the cap to 340, and expanded the . , .
Altar of Malice (AoM, 2014)Expansion. Increased the level cap to 100, new , added the Aerakyn as a playable race, made spells upgradeable to grandmaster/ancient and added the zones. , .
Rum Cellar (2015)Adventure pack. Added a new questline and associated dungeons and raids. .
Terrors of Thalumbra (ToT, 2015)Expansion. Added level agnostic dungeons, and the area in the norrathian underfoot. , .
Kunark Ascending (KA, 2016)Expansion. Added , gear, the questline, the system and a newly uncovered part of . , .
Planes of Prophecy (PoP, 2017)Expansion. Increased the level cap to 110, the ascension level cap to 15, guild level cap to 250, added leveling, and added the . , .
Chaos Descending (CD, 2018)Expansion. Increased the ascension level cap to 20, increased the level cap to 20, added leveling of mounts as well as mount gear, and added additional zones in the . , .
Blood of Luclin (BoL, 2019)Expansion. Increased the level cap to 120, added the and added the light side of . , .
Reign of Shadows (RoS, 2020)Expansion. Added new Reign of Shadows prestige , increased the guild level cap to 350, added the Vah Shir as a playable race and added the dark side of . , .
Visions of Vetrovia (VoV, 2021)Expansion. Increased the level cap to 125, added the system for tradeskilling and added the continent of . , .
Renewal of Ro (RoR, 2022)Expansion. Increased the cap to 25. Expanded the continent of . , .
Ballads of Zimara (BoZ, 2023)Expansion. Increased the level cap to 130, added the advanced research system and chrono dungeons. Expanded the .
Questlines: , .

EverQuest II News & Commentary

Research Assistants IV

  • Itemization

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This is my 4th posting on Research Assistants. If you have not read all 64 pages of the marathon topic , you may have missed some info.

SoE wants to add Research Assistants to EQ2. These will be NPCs which will take one of your existing spells and upgrade its tier after a specified amount of time. That time varies by the tier of the spell. If you have an Adept III version of a Tier 8 spell, then the Master version of that spell might take a month or more to research.

What is known about these Research Assistants so far:

  • Each account (not character) can be researching one spell at a time.
  • The spell is immediately scribed when you receive it. There is no physical scroll that you receive from the Research Assistant, which means there will be no way to transfer, sell, or transmute the spells once they’re finished being researched.
  • Research Assistants won’t be part of Station Marketplace.  Research Assistants are definitely part of the base game.
  • We are leaning towards making this a house item, not a guild hall ammenity.
  • If you manage to acquire a spell through tradeskill/drop that you are currently researching, you will be able to stop the research and apply that progress (time) to another another spell.
  • Research Assistants are attainable after level 20.
  • Time to research at lower levels will be scaled based on the amount of time we see people spending in those level ranges.
  • There is no quest line, no additional component because if we wanted to award something via quest, then we would do it via quest. Quests are extrordinarily time intensive to do on the content side. We do a lot of quests. We will continue to do a lot of quests, but this isn’t the right setting for them.
  • This doesn’t encourage people to log out. Much like vitality accrues while you’re online or offline, researchers will continue to work regardless of whether you’re online or off.

There has been a TON of feedback in the thread. Different viewpoints include:

  • If there are spells which do not get upgraded after T6 (each class has at least one important spell that does not get upgraded after levels 52-55 or so), then T8 versions should be added.
  • Why not just go back and fix the mechanics of the game so that Masters are Smart Loot from levels 1-60. Then grouping and raiding Kingdom of Sky and Desert of Flames would yield enough of these Masters for group/raid members to resolve the issue.
  • Researched Masters should have a platinum, status, or void shard cost, or at the very least require a lengthy quest or rare material. The void shard cost in particular would keep Master spells in the realm of spells acquired by grouping and raiding. Solo and casual players do not need master spells.
  • Use a system similar to PvP master transcription. You have a master you can’t use, you can trade it in and transcribe it to another master.
  • Use a system similar to deity altars. Sacrifice items until you have gained enough faction to get your master.
  • Make it so if you want a Master, you have to give the researcher a different Master to draw the power from. This would have the effect of boosting the value of worthless master spells like Ranger Hawk Dive and Stream of Arrows and lower the astronomical cost of masters like Summoner/Enchanter pets and Fighter Taunts.
  • Alternately, make it so you need a Crystallized Mana (produced from transmuting Fabled items including Masters) to get a Master.
  • Making Master spells available with no cost will damage the game economy. Already, there is very little to spend Platinum on. Collectible rares, Master spells, Void Shards (eliminated for sale in GU51), NO TRADE Armor (via selling looting rights), and Mythical Updates are some of the few items that folks with stockpiled platinum pieces can spend them on. Platinum has become so devalued partly because of the proliferation of instanced raid and group zones in TSO. 98% of the desirible loot in TSO is NO TRADE.
  • Some people feel that these Researched Masters should come from Tradeskillers completing a complex questline and requiring very rare materials.

From dreamshadow:

On PvP servers we have transcribers that can transcribe a Master spell of the opposite alignment into one of your own alignment, or even neutral alignment. This has a significant cost associated with it and requires that you have in your possesion a Master level spell (not ad3 or w/e) Implementing something like this seems MUCH easier and its already been in the game long enough to prove it does not cause any kind of imbalance. People on PvP already buy masters off the broker and “flip” them with alts on the other side until they get a master they can use or get stuck with a neutral spell they can no longer flip.

Kendricke made the point about platinum inflation even better:

An average run through Veeshan’s Peak can net a raid force more than 250pp per run.  An average run through Protector’s Realm can bring in more than 120pp.  Even though my guild only raids three or four nights a week, we bring in roughly 1300-1500pp a month just through raid drops and sales – and we don’t sell Mythical spots or no trade drops, either.  If we did, we could easily bring in double the coin we’re already making. What, then, should all of those raiders spend all of that coin on?  Seriously.  There haven’t been any real tradeable raid drops since Kingdom of Sky with the exception of Masters.  Do you think Masters are overpriced at 200-300pp?  I personally have around 700pp on my main account right now.  I know raiders who have ten times what I have.  I know raid guilds which have tens of thousands of platinum.  What do they spend that coin on? When you remove rare Masters as something to save coin for, what do you think happens to the prices on the rest of the Masters up for sale?  What do you think happens to collectibles?  What do you think happens to the few worthwhile rare drops?  Gage is dead on here – the prices will rise.

and a perspective post by Kendricke:

“I mean, why do you think the same five guys make it to the final table of the World Series of Poker EVERY SINGLE YEAR? What, are they the luckiest guys in Las Vegas?”  -Mike McDermott, Rounders . How do the same players on each of the servers come to have so many masters with each expansion?  What, are they the luckiest players on their server?  As Gage indicates, there is much more to gaining masters than just dumb luck.  You think the average player even knows the zones which have smart loot enabled?  Do you think they understand which targets are even capable of dropping a level 65 master – named or not?  Do you think the average player knows which masters are being undervalued on the broker?  Do you think the average player knows how much to price a master on the broker for if there are no current copies of that spell available?  Do you think the average player knows how incredibly easy it is to make coin in this game…without ever stepping foot into a heroic or epic level dungeon? In an MMO, skill is defined as much more than just the ability to punch buttons in the right order.  The knowledge behind the game’s mechanics is as much a part of the concept of “skill” as anything else we have to contend with.  It’s that same skill which enables better players to earn masters. Sure, there’s some level of luck involved.  Just as somebody and bumble their way through a poker tournament, so too can someone luck out and find themselves in the right place at the right time and watch a lotto roll go the right way so they can pick up a master that they were around.  Of course, what we fail to acknowledge is that they were actually out in that right place at that right time in the first place…probably trying to “earn” more experience, achievements, or (wait for it)…gear or spell upgrades.

and further from Kendricke:

I have little problem with the concept of guaranteed paths to specific rewards.  I wholly embrace the void shard system.  I love the concept of tradeskill advancement through experience as opposed to advancement through skill-up chances.  I very much enjoy quests which provide multiple awards to choose from.  I favor faction merchants. The common denominator is that each of the above systems relies upon effort and achievement to earn rewards.  The proposed research assistant, as currently explained, does not.  It has no coin cost and no apparent pre-requisites save for levelling to 20. Add in a significant coin cost/status cost/guild level requirements to acquire the researcher and then a per-use cost which is not insignificant to the value of the spells being requested and you’d see a great many of the current complaints simply evaporate.

I promise Kendricke is not paying for my usage of all his quotes, he just has a good overall perspective on all this. 😉

From Kirstie :

I wanted to say that the feedback has been great, especially all the suggestions we’ve been getting. We’ve been reading all the feedback on this, both the possitive and the negative and we’ll be thinking about it as we go forward. So please, keep the ideas coming.  How would you want to see this in the game to interact with?  How do you want to acquire the Research Assistant?  If you could help him or her out to research just a little faster what would you think it would be fun to do? Would you want to see this feature expanded beyond just spells in the future?

and further from Kirstie …

A researcher for armor or quests isn’t something we are persuing. But I wanted to point out that this idea isn’t quite as totally ground breaking as some might think.  Consider some of these ideas: What if instead of having to find people to buy your items, you just gave it to an NPC and they brokered it for you (and maybe they could charge a small markup fee for their services). What if you could just stick items into a mailbox and they’d appear in your friends mail instead of having to go and meet up with that friend at a pre-defined location. Imagine if we added an NPC that just went out and harvested stuff for you! What if every hour you gained a vitality bonus that let you level a little bit faster for a while. Each one of these ideas and many others were a brand new concept in the EverQuest universe at some point after EverQuest 1 launched.  So while each new idea can be a bit scary at first, most don’t run down a path that is the worst case scenario. That being said, the feedback on what you don’t want to see a research assistant to be is just as valuable as what you would like to have as a feature, so keep it coming!
Hi All, I wanted to thank you all for your feedback. The issues brought up here have led to some really interesting and at times passionate discussions within the dev team on the role of spells and spell upgrades in EQII as we discussed the feedback to the intial post. We’ve also learned a lot about what type of information we need to present when first talking about a new feature in the game, and we’ll be working on that as we move ahead with new features for EQII in the upcoming year. We don’t have a solid date for when you’ll see the first iteration of the research assistants on the test server, but when we do I hope that you’ll take the time to try them out and see what we’ve come up with. Again, I appreciate everyone’s participation and the time taken to give feedback on this idea. – Kirstie

I had to laugh at this suggestion from Foolsfolly :

What if it was a gigglegibber researcher? Hand him an adept3 spell and 5 plat, and roll the dice. 20% chance the spell being destroyed. 20% chance of the plat being destroyed. 20% chance of both being destroyed. 20% chance of getting back both of your items. 20% chance of getting your master. You can only roll once per week, so odds are you’ll be able to get 1 master every 5 weeks…and lose some plat in the process.
Most people only “need” 6 to 8 masters.  Maybe even less.  Your big heals, your big buffs, your big nukes, your marquee spell.  Once you have those, you can purchase the remaining “crappy” spells from the broker rather than waiting on the Research Assistant and then… Woops you’re fully mastered in under a year. When primarily raiders had fabled/masters you didn’t see solo/heroic content scaled to their level of gear. What you should be concerned with is the obvious: As soloers get closer and closer to raid quality gear, solo content and everything else will become closer and closer to raid difficulty. Scripts, AEs, control effects on solo and heroic mobs. You used to be able to do heroic content in full mastercrafted, some treasured, adept 1’s and your best abilities adept 3. As soon as they made plat, fabled and masters available to soloers/duoers at a much faster rate than any expansion previous they had to, of course, scale the difficulty of the mobs. You complain about altering your playstyle to be capable, well that is because SOE has rewarded soloers above and beyond their means. If you can solo and attain fabled gear/masters then obviously soloing will be geared to that level of progression. People already complain about hard content is, yet they clamor and beg for items that will undoubtedly lead to future content being made even more difficult. This will just make content in the next expansion substantially harder. Like I said previously, be careful what you wish for.

I hate to make a very very long post even longer, but now Clockwork Gamer has chimed in:

An Attempt at Economic Stimulus in EverQuest II by Clockwork Gamer: …and now SOE wants to increase the standard to Master I. Oh, they’re not saying they want to increase the standard to Master I. However, what other possible message could we possibly take from this new concept. If everyone has access to free Master I spells, the standard over time will inevitably once again raise the minimum standard. The average spell quality will continue to raise from Adept III to Master I across the board – not just for raiders and 40 hour a week players, but for everyone. After all, there’s no cost being referenced by the SOE proposition thus far, and without any cost save for time, there’s no real cost at all. The short term gains would be outstripped by the long term difficulty standards. Players who feel the game is too difficult today – the ones who seem most attracted to the idea of “free masters” would be the same ones upset in a year or two that the game is suddenly even harder than before. Those players who today feel the game is very challenging with all Adept III’s can at least increase their spells to Master I quality over time, through effort and coin gain. In a world where the Master I is itself the standard, there is no way to improve upon the spell quality – casual players will have no additional upgrade path in that regard.

Think research assistants are far off in the future? Guess again. Lodrelhai unearthed eq2ui_mainhud_researcher.xml which looks like this:

8 thoughts on “ Research Assistants IV ”

LOL. This is absolutely hilarious. We have to go out of our way to do writs, we have to make a concerted, time consuming effort to make coin. Yet raiders get showered in status and plat doing something they WANT to do then throw a child’s hissy fit if something even remotely equitable is introduced. Right, the imbalance and insult is ONE master a month, not the “thousands of plat” per month gained from raiding. Classic.

i know what you mean zurendor. actualy iam rider from semi hc/semi casual guild. we raid 4x week with pretty nice progress (farming trak+byzola from rok and whole tomb) but i (and 99% of my guildies) dont think that researcher is bad thing. our main templar has 2 toons (monk+bruiser) with stopped xp gain at lvl 70 and he is farming poet palace 2x times EVERY SINGLE DAY almost 2 yrs for lvl 59 unyielding benediction master spell. this spell was never seen on broker and even he is willing pay 3k plats for this, he cant coz this spell is unavaiable. so researcher is damn good idea. for those whos complaing bout it i say i dont give a flying f*ck u like or not. until soe give us smart loot on masters i say yea for research assistant.

Hmm, well why not use Platinum as the “fuel” and the more you put in the faster the research goes, so say you want that Ice Bolt in 24 hours then you gotta shove in 400p and the research assistant will work their ass off, othewise if you don’t have much plat and can wait the research takes a week or more.

You can already buy masters with plat, and there are few masters over 300p except pets, class-defining abilities etc.

;I think the point is, participation in the game should be required to get Master spells. Hailing an NPC and then hailing it again 30 days later and getting any Master spell you want (and being able to repeat this process 12 times a year) doesn’t make sense to me. At least require a quest.

I personally like the idea of the research assistant and i dont think htat you should have to use plat as fuel. I have a lvl 80 toon but can hardly get into groups/raids because of my class. Obviously when you first start the game you dont know what is most wanted in the raids and whatnot so not everyone can do it. I dont have a million plat like everyone else seems to, and i am a bruiser. Most the master ca’s cost atleast 200 plat for me, and i just dont have that kind of plat. . . i completly agree with Zurendor’s comment, and if people dont want to just be able to hail an npc once and then hail them again in a month and then know a master then maybe they should make it use some kind of fuel, like another master you dont need. Then you could make it go faster with the research by adding the plat if you happen to be one of the many that has a billion plat. . .

Basically by marking the masters up so high, it almost forces people to raid, or save the plat forever to just get ONE master and then start saving again. .

or even you could use a bunch of other adept 3’s as fuel if you dont have a master book you dont need

Remember folks – this is still a concept a ways from being finalized. Everyone is getting their panties in a bunch over something that could be totally different (remember the rumors of an archeologist class that because harvest bot amenities?). Give it time.

Any fool can acquire adept III skills easily. In most cases, the difference between that and a Master isn’t tremendous. Honestly, most people want the “fame” of being Mastered out. More power to ya, friends. In the end, there are THOUSANDS of players that are mastered out and then some. How is sharing that with a few others a bad thing? To be honest, it is not like they are stealing your money – sure, you might not get the outrageous amount being charged for masters on brokers, but if your guild is earning 1k plat per raid and you are raiding 3-4 times a week, seriously. You really need to complain with a nickel and dime?

Yes, Masters are the biggest broker money-maker. Yes, this will hurt “some” economies, but as stated several times above, when you have more plat than god, what do you spend it on when you are already mastered out? Sounding like a bit of greed? You betcha…

Folks, this is a game. If SOE wants to give one aspect to the non-HC players, just let it go. You can trust that there will be something out there you will be able to jones on either now or in the future that will have you forgetting this measly little “Master” complaint. Play on.

Research Assistants were set in stone the moment they were announced. There was never any intention to listen to or make any changes based on the feedback. I have my sources. Unfortunately it casts a huge shadow of doubt on any other feedback threads that other EQ2 devs might create. “Is this just lip service?” will be the typical reaction to those types of threads now. It really made the development team look bad just when they need our trust the most.

And yes, I do think MMO developers should *try* to earn the trust of some of their players. MMOs are a funny thing, and as a business, they have a higher failure rate than new restaurants, but with a much higher investment cost. Making an MMO balanced is one of the hardest things you can do.

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Once More, for Research

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  • Look for tundra wind griffons with nest on the way. The griffon(s) will become aggro.
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Note: If they do not attack you, simply jump into the nest and click on the pile of dirt under the griffon.

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Fixed Internally Unable to claim researched mount

Discussion in ' Resolved ' started by Giavannia , Dec 3, 2023 .

Giavannia New Member

I have researched the 1st mount in in zimarra and it says completed and will let me click on the claim button, but nothing happens, and it does not complete? This is from the Mount researcher Rusqik in Sanctuary.

Rushd Active Member

Myself and another Guildy having same problem. When hitting the claim button it forced the entire interface for that researcher to go dark grey and locked the scroll wheel. Updated Darq as well as Default UI's both had the same results. Then I thought to try equipping current expac mounts one by one and tried a fresh claim on all of them (closing the researcher interface and reopening each time), still same result. I tried claiming without a mount up, same result. I even went to the status merchant, bought the Treasured mount I was researching and a Legendary one that was available but I didn't want, tried claiming with both of them and still same results. After hitting claim, the interface for that researcher just locks up. I ended up stopping my research and losing the time and reducer I applied so I can try again on a fabled mount. Guess I'll see in 7 days if it works. Status for me is precious as I spent a bunch on memorial housing and personal guilds, but I was doing my due diligence on trying to solve the problem. Interestingly enough though after I put my petition in, the status merchant went from a long list of mounts with white and greyed out options to only 2 options. Then before I logged out there were half a dozen options of just white unlocked options. Kio, SkyVenture Ascended; Koryu, Zephyfall Ascended;My unlocked no-trade shiny; Stratos Aralez Draftrider; Stratos Aralez Skyclimber; Stratos Aralez Skyvoyager.

Shwetty Active Member

Taled well-known member.

eq2 further research

See here: https://forums.daybreakgames.com/eq2/index.php?threads/bug-researcher-rusqik-seems-bugged.613302/ This issue is because you bought a CE or PE version and upgraded your claimed mount, which automatically granted you some levels of mount research. Since you were already researching T1, it didn't cancel it or prevent you starting it, but you cannot claim it because your account is already flagged for it. You need to hit 'Stop' and move on to the correct tier mount.

elbuenomalo88 New Member

So Question. I do pay the SP for the Mount i want to research on, when i hit the start research button? Bc i finished researching Hahkuh the traveler. ( yes i bought the expensive expac with the good mount ) But i saw this one is a bit better then my so i was able to start and finish the research. then i wanted to claim it, it said i dont have enough SP for it...but now i cant even start research it bc i dont have enough SP. But first time i was able to start the research so i paid already for it but was not able to claim it bc not enough SP?:S I know you guys doing an awesome job very happy with most of the expansion. But this researching thing is very frustating even more with the insane numbers of SP u want for everything in this expansion :S So now im running still my old mount from old expansion, what frustateds me bc i dont want to go to h2s before im not using the best mount i can for this expansion...
It does not take the cost when you start research. However, you cannot start research if you can't afford to finish it.

Melkior Well-Known Member

Taled is right. So if you started it, then spent Status on other things bringing you below the total, you won't be able to claim it. I think this is so you don't pay the cost then stop it and lose all the status you paid.

Caith Developer

For anyone that has gotten into a blocked state with their research due to having a completed research that you no longer qualify, you can now right click on the researcher that has the blocked research and choose the cancel research option, this will cancel the research and you will lose all current research progress, and you will not be refunded that time, but it will allow you to start a new research that you qualify for.

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Once More, for Research  

CategoryEastern Wastes
Level92
SharableNo
DifficultySolo
Related Zone:
Rewards:
Min Coin: 14g, 90s, 39c
Max Coin: 15g, 99s, 44c
Choice Of:






  • Related Zones (1)
  • Rewards (7)
Start:Inspect the contents of several griffin nests
Complete:I have a good idea what the wild griffins eat.
Start:Return to Carpus
Complete:I have returned to Carpus.
NameLevelTypeRelationRequirements
90ArmorSelectable RewardThe player must be Unknown.
90ArmorSelectable RewardThe player must be Unknown.
90ArmorSelectable RewardThe player must be Unknown.
90ArmorSelectable RewardThe player must be Unknown.
90ArmorSelectable RewardThe player must be Unknown.
90ArmorSelectable RewardThe player must be Unknown.
90ArmorSelectable RewardThe player must be Unknown.
NameTypeLow LevelHigh LevelExpansion
Outdoor8790Destiny of Velious
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  • Return to Carpus on the mountain top at the northern end of Howling Pass.
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COMMENTS

  1. Further Research

    Research the notes. Scribe the Recipe: Gallie's Researched Notes. Craft 5 "Gallie's Researched Notes" (the inscribed recipe is named: Completed Notes) on an Engraved Desk (there is one located at the docks) ( 756, 26, 603 ) Copy /waypoint 756, 26, 603. with the following materials and fuel: 10 Rough opaline.

  2. Further Research :: Quests :: EverQuest II :: ZAM

    Everquest II Quest Information for Further Research. Speak to Ellerith Groundspark at 332, 194, 551 Copy in Butcherblock Mountains to begin this quest. You must be a level 30+ tradeskiller. Speak to Gallie Shimmercloud next to the Highlands Outpost griffon station at 327, 189, 497 Copy; Click on the sparkling notes on the table right next to Gallie.

  3. Further Research Required

    At least 70g. Completing this quest gives +2,000 faction with City of Paineel. You'll be offered one or more of the following, depending on your class. You must choose one: Blade of Blanketed Treachery (fighter choice) Falchion of Steadfast Posture (fighter choice) Spike of Superior Reticence. Staff of Summoning Earth (fighter, shaman choice)

  4. Further Research Required :: Quests :: EverQuest II :: ZAM

    Copy. in the Hall of Wizardry. High Commander Fawzi Zaim is at 1902.13, -298.99, 3446.32. Copy. in the Hall of the Fell Blade. Nudhir Il'qatai is at 1645.60, -267.06, 3179.00. Copy. in the Hall of Necromancy. Every single one of these NPC's will offer you a quest.

  5. List of Acquisitions for the Continuing of Research

    Go to Runnyeye and kill Blikritz Bauble-eye at ( 153, -16, -117 ) Copy /waypoint 153, -16, -117. If he is not there at the time, kill the goblins in the area and wait for a respawn. Eventually he will spawn by himself in his room. The moment Blikritz dies the quest will update and you receive an unconscious goblin.

  6. Question Regarding "Tradeskill Mission: Renewal of Ro"

    Delta Field Research Requisition B. Plateaus Field Research Requisition B. Takish Field Research Requisition C. My Quest Journal shows that I have completed the above three missions, though I have completed 6 total Research Missions. Also, I have seen in the Forums that people have completed all of the required missions for flight in one to two ...

  7. The Sundered Frontier (EQ2 Quest Series) :: Wiki

    Divert to the Eye of Dartain quest line from Distorted View (81) to the end of the Stonebrunt Encampment quest chain. Go to the Kerra Isle quest line at this time and return when you have completed Feathers for Peace of Heart. Investigating Strange Bones - Leads you to Jin'tu and the Kejaan's Rill quest line.

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    A discussion thread about spell research on Kaladim, a special rule server for EverQuest 2. Learn how to upgrade spells from Journeyman to Master, and how to use DBC to speed up the process.

  9. Ballads of Zimara Advancement Research Material 30 mins

    For what it's worth, the unlock for the Collection and Advancement researchers are both account wide. Granted, only one collection piece can be researched on your account at a time, but every toon can research an item on the Advanced Researcher at all times. (But you have to be 130 to research the unattuner) Zylara likes this.

  10. EverQuest II: A reference

    The EverQuest II discord. A discord server frequented by developers and designers, as well as many players. A handy place to find information and ask questions. Tradeskill timeline. A list and guide for all of the main tradeskill questlines in the game. RoR guide for returning players.

  11. Traveling Researchers

    So, the traveling researchers are going to be needed for at least one more step in the epic spell quest lines, and I would like to try to figure out how they are spawning. If you could please post below when you see them spawn on your server (With timezone and which researchers, please) I will collate the data and attempt to figure out the pattern.

  12. GU 109: Mischief and Mayhem

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  13. Research (EQ2) :: Wiki :: EverQuest II

    Research Assistant NPCs became obsolete with an update on 12/7/2010. To research, access the "Research" tab in your Knowledge book. (default hotkey is "K") The researchers are currently offering their services to upgrade your spells and combat arts. Players are unable to research an ability until they obtain level 20.

  14. Research Assistants IV

    SoE wants to add Research Assistants to EQ2. These will be NPCs which will take one of your existing spells and upgrade its tier after a specified amount of time. That time varies by the tier of the spell. If you have an Adept III version of a Tier 8 spell, then the Master version of that spell might take a month or more to research.

  15. RoS Tradeskill Researcher Missions

    Melkior Well-Known Member. "We have four tradeskill researchers in RoS, two in The Bazaar, one in Echo Caverns, and one in Savage Weald. It takes a decent amount of traveling to get to all of them to pick up and turn in quests just to start with. However, the Bazaar mission-givers apparently have some beef with Piccolo and his minions in Echo ...

  16. List of Acquisitions for the Continuing of Research :: Quests ...

    This quest is initiated by examining a "List of acquisitions for the continuing of research." that drops from the corkscrew room ring event, and also from Borxx, the Keeper of Nihility or some other of the higher end named mobs in the zone. It is the access quest for The Vestibule, the fourth and final level of The Obelisk of Lost Souls . Kill ...

  17. Should You Play EverQuest 2 in 2024? (Is It Worth It?)

    Should you play EverQuest 2 in 2024 as a new player? Is it worth it? What are some things you need to know if you plan on coming into this 20 year old fantas...

  18. Once More, for Research

    Steps. Fly above the south-eastern path between Howling Pass and Dragon Head's Drifts. Look for tundra wind griffons with nest on the way. The griffon (s) will become aggro. Click piles of dirt in the nests without eggs. The piles do not highlight. Return to Carpus. Note: If they do not attack you, simply jump into the nest and click on the ...

  19. eq2 quest:Research and Recovery :: Wiki :: EverQuest II :: ZAM

    Speak to Overseer Clackwhinge at 1176, 12, 1281 in the Tranquil Sea to begin this quest. Go back to the mage tower and pick up 10 papers. Known locations: 906, 8, 1383. Copy. (center of tower) 886, 58, 1376. Copy. (top of tower, two pages)

  20. Before & After Using a 120 Boost: Guide

    After: 1) Unpack your gear, but don't equip anything yet. 2) Equip your flying mount (either from the 120 boost or the veterans rewards), food and drink. 3) Take the Wizard Spires to City of Fordel Midst zone. Once there, locate Tishan's Lockbox and do the following: a) Buy all the gear in Tishan's Lockbox.

  21. Expansions

    Level Increase to 130! - Launch your character into the atmosphere with five new Adventure and Tradeskill levels! Expand your arsenal interactively with Advanced Research. Re-challenge your favorite encounters in Chrono Dungeons. Discover new Adventure, Tradeskill, and Signature quests as you explore soaring new regions in the Overealm and beyond!

  22. Fixed Internally Unable to claim researched mount

    This issue is because you bought a CE or PE version and upgraded your claimed mount, which automatically granted you some levels of mount research. Since you were already researching T1, it didn't cancel it or prevent you starting it, but you cannot claim it because your account is already flagged for it. You need to hit 'Stop' and move on to ...

  23. Once More, for Research :: Quests :: EverQuest II :: ZAM

    Everquest II Quest Information for Once More, for Research